© Matias Valenzi — Portfolio ES

3D character / Game-ready asset

Xenomorph — ALIEN

A personal interpretation of the Xenomorph, combining detailed sculpting with a production-oriented character workflow.

The brief

Recreate the biomechanical character in a more upright interpretation while preparing the model for animation and games.

The approach

Sculpted at high resolution in ZBrush, then retopologized for clean, efficient topology. Baking and PBR textures were created in Substance Painter, with final rendering in Blender. Built in T-pose before posing for presentation.

Explore interactive case ↗View original project ↗
Project film
Xenomorph — ALIEN — project image 1Xenomorph — ALIEN — project image 2

Personal tribute to H. R. Giger and ALIEN. Not an official franchise commission.