3D character / Game-ready asset
Xenomorph — ALIEN
A personal interpretation of the Xenomorph, combining detailed sculpting with a production-oriented character workflow.
The brief
Recreate the biomechanical character in a more upright interpretation while preparing the model for animation and games.
The approach
Sculpted at high resolution in ZBrush, then retopologized for clean, efficient topology. Baking and PBR textures were created in Substance Painter, with final rendering in Blender. Built in T-pose before posing for presentation.


Personal tribute to H. R. Giger and ALIEN. Not an official franchise commission.