Unity / Independent game environment
Neural Forge
A science-fiction laboratory environment developed for an independent game. Modular architecture, machinery and holographic interfaces establish its industrial atmosphere.
The brief
Use light, scale and spatial composition to suggest the story of a high-tech experimental facility.
The approach
I modeled and assembled assets in Blender and Unity, using lighting and colour to establish depth and visual hierarchy. Cinemachine and Unity Recorder turn the environment into a sequence of cinematic shots.







Environment development by Matias Valenzi for an independent game. Blender, Unity, Cinemachine and Unity Recorder.